Jeremy is the owner and the Principle Software Engineer of Immersha Entertainment, a software development company based in Texas, focusing on Entertainment and Training simulations for small and mid-size business. With over 20 years experience, Jeremy is an accomplished Software Engineer and Architect working in various industries including Energy, Health Care and Big Media.
Musings on the state of everything XR related.
Articles : 19
Since : 18/05/2019
Category : Gaming & Video Gaming
Articles to discover
Yuletide Greetings! As I write this post we're coming into the final stretch of what has been a very successful Holiday Season for Oculus and especially for the new Oculus Quest. At Immersha we believe strongly that the Oculus Quest will continue to be a game changer for VR in 2020 and beyond; not just for entertainment, but also continuing to enab
For those not familiar with the Oculus Quest, Quest is the world's first all-in-one device to fully support 6dof (six degrees of freedom) roomscale head and motion tracking as well as 6dof touch controller input for gesture tracking. With a relatively low entry price point of $399, it's proven to be a game changer! However Quest comes with compromi
On Sept 25th and 26th Facebook will hold it's sixth annual Oculus developers conference, OC6 (Oculus Connect 6). This time last year as we approached OC5 the anticipation was high that we would get and an announcement and release time frame for the much anticipated, full tracking, all-in-one headset that had been in development for years under code
Hello fellow XR enthusiast! Yesterday I read the news that a principle Oculus founder and game industry legend John Carmack is stepping down as CTO of Oculus. I've read many comments on Reddit and on Discord from people who are concerned. Some even proclaiming that this is the end of Oculus! My first thought on hearing this news was- "Good for you
Connect 6 - Day One - Bullet Points Although the press isn't likely to go crazy over it, controller-less hand-tracking is the big announcement this year. For the applications that will support it, being able to put a headset on someone and not have to place controllers in their hands or have to explain how to use the controllers, etc... is huge! We
Oculus Connect is dead. Long live Facebook Connect Part I Last year I had the honor of attending Oculus LaunchPad 2019 and as part of that program was also granted entry to the Oculus Connect 6 conference and the first ever Oculus Education Summit. It was a great time. I connected with several like minds and looking past this turbulent 2020, I've b
A Brief History of Sideloading For those who have not engaged in sideloading on the Oculus Go or Quest, sideloading is a process of installing apps from a PC to device. Unlike content which you obtain from the official Oculus Store, the content loaded in this way has no guarantee of being safe or meeting any level of quality. For those who are unaw
Hello everyone. We are in a time of unrest and uncertainty. As I write this the United States has over 14,000 confirmed cases of the COVID-19 virus. Our State and Federal government appears to be doing the right thing. We're bringing in the military's floating hospitals. Plans are underway to convert Cruise ships to hospitals if necessary. In spite
It's time to say goodbye to the Oculus Go At the end of June it was announced that Oculus would be discontinuing the Go. Developers were informed that any Go apps in development must be submitted and approved for Release by end of this year. In early August, Oculus pushed out a new version of the Oculus Software Development Kit and it was quickly d
Facebook Connect is coming! Part II Part I of this blog series can be found here Facebook Horizon Since Part I of this blog post series Facebook Horizon has transitioned into private beta giving us a real glimpse into the future of Facebook's new social VR platform. Although I have yet to receive a beta invite, I have gotten feedback and some speci